Overview
The Problem
There are UX research methods that are very resource-heavy and difficult to accomplish in the real-world based on constraints. They are essential in connecting and understanding the user experience but end up being looked over due to the challenges.
Goal
Create innovative new UX research methods that can enhance and empower users and stakeholders to share valuable insights while still meeting real-world requirements.
Approach
Plan, develop and design methods combining immersive technologies (AR & VR) that reduces researcher pain points and enhances research with participants.
Methods & Tools
UX research (mixed methods), Generative Design research, Co-creation, Unity development (AR & VR)
Time
18 months (2019 - 2020)
Overview
The Problem
Laptops have limited viewing angles causing unhealthy work conditions for the body.
Goal
Reduce posture problems when working on laptops.
Approach
Design a product that enhances laptop viewing angles while encouraging healthy work habits for the body.
Methods & Tools
UX & Human-factors research, Ethnography, User testing, Rapid Prototyping, Concept generation, 3D Cad design, Visual branding
Time
8 months (2018)
Background
A big part of design research today focuses on the human experience as the core of the design process. To better understand human experiences, design researchers have adopted the approach of co-design /participatory design. Tools and techniques have been designed to allow for stakeholders in the co-design process to tap into their creative mindset and engage them in making, telling and/or enacting such experiences.
Extended Reality (XR) mediums such as Augmented Reality (AR) and Virtual Reality (VR) bring about new levels of engagement and creativity that allow participants to share what exists in their imagination. This gives design researchers a better insight into human experiences that would have been impossible or difficult previously. This exhibition is a demonstration, showing the comparisons and allowing a hands-on for the XR mediums versus some of the current physical analog methods.
Check out my other projects
PAUSEture A healthier work setupProduct Design & Human Factors
UX interaction in Virtual RealityUX Research, Interaction Design & VR
PolyStroid Virtual Reality DevelopmentInteraction Design & VR
AR App: 5 Lvls of Autonomous DrivingInteraction Design & AR
Mixed in Reality - What if?Speculative Design
VR Collaborative SandboxVR Make Space
Virtual Reality MuseumVR & Experiential
Ohio Living Wellbeing Online PortalUX research & Co-design
Reducing sleep deprivation and delirium in the ICU (Wexner Medical Center)UX Research Methods, Remote
Phone. SixOneFour 467 ZeroFiveThreeZero
Phone. SixOneFour 467 ZeroFiveThreeZero
Phone. SixOneFour 467 ZeroFiveThreeZero
Phone. SixOneFour 467 ZeroFiveThreeZero
City. Columbus OHIO
City. Columbus OHIO
City. Columbus OHIO
City. Columbus OHIO
M. F. Y. C. | User Experience Research | ImmersiveTechnologies (AR & VR) |
M. F. Y. C. | User Experience Research | ImmersiveTechnologies (AR & VR) |
M. F. Y. C. | User Experience Research
| ImmersiveTechnologies (AR & VR) |
© 2021 mfycdesign
© 2021 mfycdesign
© 2021 mfycdesign